![]() The epic-like music may become a nag by minute 20 of your first gameplay, but the visuals are superb. If the gameplay is too traditional to bring something new to the table, if the skill and ammo tree is quite simplistic for a hardcore RPG fan, the design of Angel Stone is downright awesome, and the looks alone make it a worthwhile download. On the other hand, upgrading each skill requires too much tapping, and it gets oh-so-boring by the time you reach level 7, or sooner.įinalizing the UI wrap up, it’s intuitive despite being a bit cluttered. This will enable you to go freely without experiencing in-game currency shortage. On the one hand, the players who have advanced up to level 34-40 say there is no need to upgrade all your hero’s special skills, but to concentrate on a few critical ones. The same is true about the Hero UI and the upgrades. In a perfect case, it all should pile up automatically with a few in-game notifications. This feels like walking in circles – too many taps to collect a reward. Say, you receive a reward for completing a quest, or some log-in bonus – not only do you have to claim the reward in the collective Quest or Bonus tab, but also go to the Inbox to collect it. On the flip side, the game needs a bit tweaking on the accessibility side because in most cases it feels like the game is forcing you to go through too many windows, and tap twice as many times as it should be necessary. I would not say the UI is overwhelming for an average player, while the hardcore RPG gamers will feel there could be a more complex crafting and skill tree. These are upgradeable, too, and leveling them up constitutes a hefty deal of the gameplay, like it or not. The skills are of active, passive and summon type. Then, there are stones, which stand for special skills of your hero. The ore you get for dismantling items can be used to upgrade your ammo. Some items are rare and can’t be quipped until you level up other items can be used right away while the rest can be sold or dismantled. Alas, that question has remained rhetoric for the past decade now.įortunately, there can be some useful stuff among the bits and pieces of garbage. Moreover, I wonder why a mage, gunslinger or berserker, as cool as they are, would care to collect that garbage. Sometimes I wonder why would developers add such boring junk as broken pottery in their games. It’s the usual tale – fight in the levels, or acts, harvest loot and come home to review if it can be of any use. While Berserker and Mage look quite at home in this dark fantasy environment full of the undead and all sorts of devilish creatures, Gunslinger adds a little steampunk-ish flair to the gameplay, so I strongly suggest you try out all of the heroes instead of investing all your time and in-game money in just one. Your heroes share the bank and in-game currency, but you will have to level them up on a standalone basis, of course. Notably, you can play all of them – just tap on the hero, add a slot and choose a new hero. Some routes have cash, some have armor, but you can’t tale all the routes at once unless you clear a previous level with an S rank, in which case you can tap Blitz and skip the fighting, harvesting the loot.Īngel Stone has three hero classes to choose from – Berserker, Gunslinger and Mage. There is a small footprints button at the bottom left corner of the action window – it’s the auto-attack and auto-move, so when it’s Off you have all the control to move and attack, but it’s On by default, so your hero moves automatically to the nearest bunch of enemies.Įach stage is divided into several Acts, with each act having a few replay options depending on which route you take. The core of the gameplay sees you directing a warrior hacking and slashing his or her way through the waves of fantasy slime, like zombies, some sort of aggressive snails and others that I find difficult to memorize the names of.
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